Trained at New3DGe Paris and forged through years of full-CG trailer production at studios such as Unit Image, I'm able to step in at virtually any stage of the pipeline, from early asset and prop creation to large-scale environment builds, sequence management, master lighting, shot dependency handling, cross-department integration and render pass setup through to final compositing.
Driven by a constant pursuit of quality, I thrive on challenging projects that push my craft further.
While rooted in a 3ds Max pipeline, my focus has always been on developing my artistic eye, allowing me to bring genuine creative value to any production, and adapt to new tools whenever needed.
Trained in 3ds Max, built to adapt.