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CG Generalist · VFX · Animation
LUCAS
QUENNEHEN
Current location : Paris
Current position — Unit Image ·
CG Generalist
Available for projects & collaborations
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UNIT IMAGERIOT GAMESLARIAN STUDIOSGAMES WORKSHOPCREATIVE ASSEMBLYSECRET LEVELPRIME VIDEOAMAZON GAMESLEAGUE OF LEGENDSWARHAMMER
UNIT IMAGERIOT GAMESLARIAN STUDIOSGAMES WORKSHOPCREATIVE ASSEMBLYSECRET LEVELPRIME VIDEOAMAZON GAMESLEAGUE OF LEGENDSWARHAMMER
HERO PROPSMODELINGLOOK DEV
DIVINITY — LARIAN STUDIOS
Unit Image / Larian Studios / The Game Award 2025
2026
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RENDERINGLIGHTINGCOMP
SALVATION — RIOT GAMES
Unit Image / Riot Games / League of Legends
2026
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CG GENPROPSENV
THE AGE OF BHAARAT
Unit Image / Tara Gaming Limited
2025
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PROPSENVLIGHTING
SECRET LEVEL S01 — NEW WORLD AETERNUM
Unit Image / Blur Studio / Prime Video / Secret Level
2024
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PROPSENV
TAINTED GRAIL — FALL OF AVALON
Unit Image / Questline & Awaken Realms
2025
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CG GENPROPSENVLIGHTINGCOMP
STILL HERE — RIOT GAMES
Unit Image / Riot Games / League of Legends
2024
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Lucas Quennehen
LUCAS QUENNEHEN
CG GENERALIST
Environment Lighting Rendering Compositing

Trained at New3DGe Paris and forged through years of full-CG trailer production at studios such as Unit Image, I'm able to step in at virtually any stage of the pipeline, from early asset and prop creation to large-scale environment builds, sequence management, master lighting, shot dependency handling, cross-department integration and render pass setup through to final compositing.

Driven by a constant pursuit of quality, I thrive on challenging projects that push my craft further.

Skills
3ds Max V-Ray Nuke ZBrush Photoshop Substance Painter Shotgrid — RV Marvelous SpeedTree DaVinci Resolve Deadline Monitor Prism

While rooted in a 3ds Max pipeline, my focus has always been on developing my artistic eye, allowing me to bring genuine creative value to any production, and adapt to new tools whenever needed.
Trained in 3ds Max, built to adapt.

Looking for your next CG artist?
LET'S WORK
TOGETHER
Open to opportunities worldwide
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